This is an addendum to my previous post.
Before mesh, there were system layers. And like with attachment points, we often got identical items on different layers. Shirts on both underwear (tucked) and upper wear (untucked) and jacket layer, for example.
Most of the older sets are candidate for removal from your inventory. If you want to keep an item in however (I keep some), at least get rid of the extra layers. You can box them for example. I keep only the most relevant and complete layer of an item, like the jacket layer of a top.
While I have my inventory quite under control, I’ve noticed in the past two days that this is an area where I can still gain a massive inventory profit. One of the sets I tossed out contained 80 (80!) system layers in total.
Inventory count now: well below 18k and still going down!
If you’re “old” like me (ugh, eighth rezday in two days), you’ve likely experienced a time where the attachment points you used actually mattered. In those days, you could wear one item per attachment point and that was it, no “add”.
Many creators were nice enough to bless us with multiple identical versions of their product, for different points. Most famously: necklaces came in chest and spine versions.
We don’t need those different versions anymore. So try to find them and delete them. I’m backing up every set I have, and then delete what I don’t need. So when it comes to necklaces: chest in, spine out. Easy win!
This simple technique I’ve just “developed” (it’s really nothing, just can’t find the right word) because I’m lost in my ever-growing folder of tattoos by White Widow.
The above mentioned store has both face and body tattoos and sets contain either one of both. Since I can’t really distinguish them by name, I’ve decided to simply tag the folders in a similar way to how I tag appliers.
Hello everyone, this time a post about something not specially related to Second Life. Today’s topic: how your browser can show your saved passwords.
In this article I use several internet browsers for Mac OS X Mavericks as an example. While most of you will be using Windows, there will be little to no differences between the browsers per operating system. At this moment I am unable to check the exact differences however, nor can I check out Internet Explorer.
A list of all keyboard shortcuts for the Second Life viewer the official Second Life wiki.
The Second Life viewer has a handy built-in feature which allows you to hide your HUDs from your screen. This is only a cosmetic operation, as the HUDs will still be equipped and working as normal.
There are two ways to achieve this. Since Viewer 3, Linden Labs has added a handy dandy shortcut called Show HUD Attachments to the Me menu, which is the first menu at the top (left) of your viewer. You can also use the following keyboard shortcut to achieve this effect:
Alt + Shift + H
I recommend to not use this functionality as a way to hide lots of HUDs. While invisible, these items still require server resources and contribute to lag. Instead, try to detach as many HUDs as possible. Personally I’ve found that the only HUD I never take off is my AO, everything else can be derezzed ’till needed.